Bardia Zadeh Résumé
My product

SuperEstar: Celebrity marketplace research

Fans had no convenient way to get personal time with the celebrities they follow, so I researched both sides of SuperEstar's marketplace and turned it into personas and task maps for fans and talent.

RoleUX design and research
PlatformMobile and web
TypeMy product
SuperEstar, the cover of the original case study

Methods

  • Online surveys
  • Celebrity interviews
  • Competitor analysis
  • Persona
  • Task mapping
  • Eisenhower matrix

The problem

Fans wanted a more personal connection with the celebrities they follow, and there was no convenient place to get one. SuperEstar's plan was a website where fans buy personalized moments and celebrities sell them on their own terms.

The research had two goals: get fans more engaged through personal interactions, and attract and keep a wide range of celebrities by letting them shape their own services and packages. The target audience was fans aged 18 to 35. The process ran in four stages: discover, define, ideate, design.

The business had its own pressures. It needed a healthy mix of fans and talent, revenue that didn't price fans out, a way to keep up with fast-moving entertainment trends, and room to grow.

Research

Fans wanted personal contact with celebrities, and they had a budget in mind. We learned that from several online surveys with potential users, plus interviews with several celebrities.

The strongest signal was for personalized video messages, at 75%. A majority also had a price in mind: 60% would spend $25 to $100 on a personalized interaction, which gave us a working price range. Live contact mattered too, with 45% preferring virtual meet and greets or video calls.

75%of respondents were strongly interested in buying personalized video messages from their favorite celebrities
60%of participants were willing to spend $25-$100 on a personalized celebrity interaction
55%of respondents ranked social media shoutouts as their second most desired service
45%of participants preferred virtual meet and greets or video calls with celebrities
35%of respondents would be more likely to use the platform with a referral or rewards program
Survey findings on social media shoutouts and personalized video messages.
Survey findings on social media shoutouts and personalized video messages.

Competitors

Cameo and Fanmio already sell personalized videos, so SuperEstar needed a different angle. Cameo has a huge talent roster with prices set per celebrity. Fanmio adds live one-on-one video chats and autographed merchandise.

We planned three features to set it apart. Fans could buy social media interactions, like a celebrity liking or commenting on their photo. Celebrities could design their own services and packages. And fans or celebrities who refer a new celebrity would get a revenue share, which fits the 35% who'd be more likely to use the platform with a referral or rewards program.

Competitor analysis: Cameo's offer and key features.
Competitor analysis: Cameo's offer and key features.

Who it's for

It's a two-sided marketplace, so I wrote a persona for each side. Milad, the fan persona, is 26, works in marketing in San Francisco and follows lots of celebrities online. Social media only gets him so close. In his words: "I wish there was an easier way to interact with my favorite celebrities and feel more connected to them."

Rebecca, the celebrity persona, is a 28-year-old Instagram influencer and YouTuber in Istanbul with over 3 million followers. She's looking for new ways to earn from her content, and she struggles to balance fan time with her own life. On the Maslow pyramid I placed Milad at esteem and Rebecca at love and belonging.

Fan persona: Milad Motami, 26, marketing specialist.
Fan persona: Milad Motami, 26, marketing specialist.

Mapping both sides

Task maps showed where each side would feel pressure. A fan signs up, browses, picks a service, then engages with the celebrity. Urgency peaks at picking a service, when the fan is weighing whether it's worth the money, so clear pricing at that step was the design opportunity.

Celebrities sign up, create their offerings, engage with fans and track earnings. Their first hurdle is account verification, which is the flip side of a fan concern the study flagged: is this celebrity real? Their last is knowing exactly what they've earned, so detailed earning reports went on the list.

Fan task map: four steps from sign-up to engaging with a celebrity, with environment, challenge, emotion, urgency and design opportunity for each.
Fan task map: four steps from sign-up to engaging with a celebrity, with environment, challenge, emotion, urgency and design opportunity for each.

What comes first

Both sides care most about the same thing: the booking itself. I sorted each side's tasks into an Eisenhower matrix by urgency and importance. For fans, the urgent and important box is booking, confirming details, critical messages, last-minute requests and cancelling. For celebrities it's answering fans, delivering content, tracking payouts and rescheduling.

Put side by side, those two boxes describe one booking seen from both ends, so that loop comes first. Customizing the app's look and watching tutorials sit in the not-important half for both.

Eisenhower matrix for celebrities, sorting tasks by urgency and importance.
Eisenhower matrix for celebrities, sorting tasks by urgency and importance.

This study comes from my earlier portfolio, where it was one long image. I rebuilt it as a readable page in 2026; the figures are the original slides.